Divinity_ Original Sin Killed Global Chat To Silence Jerks
By Dr. Eleanor Vance | Published on January 01, 0001
Late last week, the makers of the new RPG Divinity: Original Sin sent out one of their regular update reports. They had patched out some bugs, fixed some crashes, and oh yeah, they’d turned off global chat because too many people were sbfplay being jerks. “We switched it off for now as there was just a bit too much profanity and insulting,” Larian’s Swen Vincke wrote, “and while we have good hopes that it may get better if people read this this, we’ll also install some proper moderation tools & processes. Once that’s done, we’ll switch it on again.”cnx.cmd.push(function(){cnx({"playerId":"e3616d04-4972-4839-a63a-c6975e2e9731","settings":{"advertising":{"macros":{"AD_UNIT":"/23178111854/od.kotaku.com/article","CHILD_UNIT":"article","POST_ID":"1602498054","POST_TYPE":"post","CHANNEL":"uncategorized","SECTION":"","SUBSECTION":"","CATEGORIES":"uncategorized","TAGS":"","NOP":"0"},"timeBeforeFirstAd":0}}}).render("cnx-player-main")}); Global chat does what the name implies: It’s a chat room in the lower-left corner of the screen that’s wide open and theoretically lets anyone playing the game chat with anyone else. That’s in contrast to local chat, which lets you talk with your co-op partner only. A few weeks ago I played a bit of an early build of Original Sin when it was still on Steam Early Access, and remembered seeing a bunch of random chatter in the global chat window from the moment I started the game. I mostly just skimmed, but it seemed like people were trading tips, complaining about tough battles and sharing character-build recommendations. After a while I toggled over to local chat and left things silent. Last week the full retail game came out, and at first, it came complete with the same default global chat that had been in early access. Earlier this week, I reached out to Vincke to find out more about what happened between the game’s launch and the decision to pull the plug. “The very minute that [global chat was activated in the full game],” Vincke told me in an email, “it seemed like the floodgates of hell were opened and all we saw ufa747 was insults and shouting at each other. This was a big contrast with the rather friendly chat we had been enjoying until then in which players generally tried to help each other. We looked at it for 10 minutes, saw that it was only deteriorating and decided to pull the plug. There’s a certain type of fun we’re aspiring to give people, and insult matches aren’t part of the vision.” “It seemed like the floodgates of hell were opened” I asked Vincke whether he thinks a game like Divinity: Original Sin needs global chat, or whether it could live without it. “[The game] doesn’t need it,” he said, “but it’s a big game and from time to time a helpful hint
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