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Dwarf Fortress' creator is so tired of hearing about AI_ 'Press a button and it writes a really sh_t

By Dr. Eleanor Vance | Published on January 01, 0001

While Tarn Adams, creator of Dwarf Fortress, is technically a millionaire—he's never quite minced his words like one, especially about the nonsense that goes on in the gaming industry. Last year at GDC, he came out . This year, while speaking to PC Gamer's own Lincoln Carpenter, he had some similar steam to vent.

"I'm just depressed for everyone that's out of work," he admits, taking a tired and long view of a situation that hasn't exactly improved since. "The rummy 365 whole funding situation for everyone I'm talking to—it's just very hard to get things going out there."

Part of that, Adams surmises, is generative AI and deep-learning nonsense: "Don't like AI everywhere. It's kind of depressing," he adds, "But there's always something. I mean, every one of these events you go to, it's: AI, Blockchain, VR, etc. With VR, obviously, there's some cool stuff that happened there, but still—it's the immense rummy 365 attention being paid by people that just want to get something for nothing, basically, it's kind of annoying. And the spirit continues on to this day."

It's an interesting conundrum for Adams, though—because Dwarf Fortress is so dominated by procedural generation. While generative AI and procedural generation aren't even technological cousins, they can sometimes do very similar tasks—though, in my understanding, you've a little more control over a procedural generator's output. AI's sometimes liable to hallucinate something out of whack.

"I feel like we, by existing, have created a certain 'floor is lava' effect for people making handwritten games. You have to be good enough rummy best to not just be like some cheap Dwarf Fortress world or whatever. You have to do a good job—and at the same time, the AIs are now the lava for us.

"I don't prognosticate about the number of years that things take, because things go fast and slow, but, yeah—if you could press a button and make my game, well, hell, that's very interesting," he admits. However, he then goes on to pretty astutely observe: "Right now, what people are experiencing is like, press a button and it writes a really sh*tty, wrong essay about something and they still take your job. So that sucks. That's sh*tty. That's a horrible f*cking society to live in."

Honestly, I share Adams' exhaustion, here—I think generative AI's got plenty of uses, sure, but it's generally wound up being in niche and boring, hard-to-sell areas. WoW's using AI, , saving artists and 3D modellers a bunch of time and busywork that, let's face it, no-one wants to actually do. Hardly something to boast about in a tech conference.

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