arabdubai

arabdubai

Outer Wilds studio finally confirms it's working on a new game but says it will be 'years' before it

By Dr. Eleanor Vance | Published on January 01, 0001

Six years after the release of the most excellent sci-fi camping game , developer Mobius Digital is working on something new, a fact it let slip in a recently-released update—which is also the final "major update" planned for the game.0.

It's unusual, you see, because typically when a studio begins work on a new game, and especially when it's following up on a big critical and commercial hit, there's noise about it: Game sites get a press release, an announcement goes out on social media, the dev team drops a teaser of some sort, all that sort of thing.

"This is a minor patch mainly for adding a couple folks to the credits and fixing two PC-only bugs: clicking out of the game disabling certain inputs (such as the key for the ship’s lock on), which affected streamers in particular, and diagonal movement being faster than normal with mouse and keyboard," the studio wrote, explaining that the patch would launch on Steam first and follow for other platforms later in May.

"Why stagger the releases like this? It’s to increase the chance that, if any bad bugs on Steam slipped through testing, they’ll get caught and fixed before the release of the other platforms. This is no shade to our QA testers, we’re just trying to be extra risk averse and conservative with the resources we put toward Outer Wilds since our new game is our priority!"

OUTER WILDS | Launch Trailer - YouTube OUTER WILDS | Launch Trailer - YouTube

Now personally, I could not swear to you that this is the very first time a new game from Mobius Digital has ever been announced, but I believe it is. says it is, for one thing (that's who tipped me off), and there also appears to be genuine surprise about the development on social media.

That's also where Mobius Digital warned that, even though the word is now out, people shouldn't expect to hear anything more about the new game anytime soon.

"It's gonna be a while, on the order of years, before we have any details to share about it," the studio wrote on in response to one inquiry about the new project. "Good things take time."

(Image credit: Mobius Digital (Twitter))

The full patch notes for the latest Outer Wilds update, since that's what brought us here in the first place, are below.

Gameplay

  • The Scout no longer clips through a planet and into space after being tossed into a certain black hole
  • Leaving the Scout in certain volumes on an astral body no longer deorbits that astral body
  • The player can no [[link]] longer hold two items at once in a very specific situation in Echoes of the Eye
  • Gabbro's technique can now be used to make the credits roll in more situations
  • Fixed a peephole-related softlock in Echoes of the Eye
  • Using Gabbro's technique just before your light source goes out no longer puts the player into an incorrect state in Echoes of the Eye
  • Fix for raft lights remaining interactable after vanishing in Echoes of the Eye
  • Certain stones can no longer be dropped on certain rocks (prevents สล็อต them from floating after a sudden change in scenery)
  • Fix for the Attlerock locator playing audio when only two of the three rings are aligned
  • Certain items are now returned to their shelves when the player exits certain dark areas in Echoes of the Eye
  • The Scout now correctly sticks to the ship's cockpit if the player flies into it while seated สล็อต at the flight console
  • Certain Nomai computers now deactivate when a charged platform is used
  • Various fixes to collisions

Art & Visuals

  • Slightly improved the resolution of the glow U31 Gaming effect on a certain probe
  • Removed a small blue square that could be seen floating in space in certain circumstances
  • Dark Bramble fog lights are now visible while walking around the ship's cabin
  • Fixed missing peephole eyelid animations in Echoes of the Eye
  • Updated some images on a certain satellite
  • Various fixes to missing or low [[link]] resolution textures

UI

  • Fix for the Scout HUD marker appearing when it shouldn't be visible in specific situations
  • Fix for the UI of the Signalscope not appearing in some circumstances
  • Fix for some button prompts covering up the pause menu
  • Fix for the Lock-on UI not disappearing when a targeted meteor gets destroyed
  • Various UI fixes

Text & Localization

  • Fix to the Signalscope's "Unidentified Signal Nearby" prompt having a confusing meaning in Chinese
  • The projection stone used at Brittle Hollow's north pole now displays correctly colored text
  • A couple minor credits updates
  • Various text and localization fixes

PC Only

  • Diagonal movement is no longer faster when playing with mouse and keyboard
  • Clicking out of the game (or otherwise changing window focus) no longer disables certain inputs, such as the ship's lock-on function

That’s the End of This Update

As mentioned before, there are no more major updates planned for Outer Wilds or Echoes of the Eye because we are hard at work on our next game. There may be smaller updates like this from time to time, but no guarantees. Nevertheless, always feel free to report issues or reach out for help on our support page.

: This year's upcoming releases
: Our all-time favorites
: Freebie fest
: Finest gunplay
: Grand adventures
: Better together

Reader Comments

SpinQueen714

Some games take a while to load on mobile, but once they start, the gameplay is smooth and exciting. I hope future updates improve mobile performance, but I still enjoy playing several hours a day.

SpinRider272

Website layout is very clean, intuitive, and easy to navigate. I can quickly find my favorite games, access promotions, and check my account details without any confusion. It’s a pleasure to use.

BetMaster950

Customer support responded incredibly fast when I had an issue with my account. They were polite, professional, and solved my problem within minutes. It's reassuring to know that help is always available when needed.

Recommended Reading

Steven Spielberg is 'a big PC gamer,' proves impeccable taste by declaring 'I only do keyboard and m

Abstract: Steven Spielberg will always be best-known for his movies, but the legendary director also has considerable history [[link]] with the games industry. Early LucasArts employees recall him phoning up for solutio...

Avowed's first zone of Dawnshore is the anti-Hinterlands_ A fantastic first impression that I didn't

Abstract: Ten years ago, PC Gamer editor-in-chief Phil Savage advised Dragon Age: Inquisition players to leave the [[link]] Hinterlands, the massive RPG's gorgeous quagmire of an opening zone. Playing Avowed, I was stru...

Five new Steam games you probably missed (March 25, 2024)

Abstract: Best of the best (Image credit: Larian Studios)2025 games: Upcoming releasesBest PC games: All-time favoritesFree PC games: [[link]] Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest...