Hopefully, Gears of War 3 Has Some Of This In It
By Dr. Eleanor Vance | Published on January 01, 0001
Whenever I see a new look at the Unreal Engine, I wonder: How will they use this in the next Gears of War? I did that in March. I’m doing it again with this
brand-new look at the updated Engine.(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); https://kotaku.com/do-you-want-gears-of-war-3-to-look-like-this-5492714/ This is a trailer for the latest iteration of the Epic Games’ Unreal
Engine, the graphics yono business tech that powers not only the Xbox 360’s Gears of War series but everything from the Mass Effect series to the gorgeous Enslaved: Odyssey To The West.
According to Epic, the new features added to the engine since we last highlighted in March are: – light shafts a.k.a. god rays – depth of field for filmmakers – color grading – cascaded shadow maps – point light shafts – full Scaleform GFx user interface package – SteamWorks support for online services And what’s that mean for Gears 3? I demand great god rays,
Epic. You rummy meet delayed Gears 3 until the fall. Surely you joy rummy can get them in there?
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